Endless Running

Software Used: Unreal Engine Blueprinting 

Assets used: Assetsville Town

Endless Running was a small personal challenge I gave myself one day where I wanted to see if it was possible to make an Endless Runner game in less than a day. The outcome of this was very satisfying with the finished project having collectable coins, a High Score tracker, and an invincibility buffer that triggers right after getting hit.

AI Blueprinting

The AI is coded to only start catching up to the player if they collide with an obstacle. However, if the player were to hit another obstacle after the 3 second invincibility buffer, the AI would catch the player and the game over screen would appear.

Player UI

The player has a High score Tracker which shows how far they've been running, as well as a tracker to show how many coins they've collected.

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